The architectural proposal of this study aimed mostly in promoting the natural beauty of the camping area, applying light constructions that harmonize with the surroundings and offer the necessary infrastructure for the visitors.
The project’s central idea was based on the assumption that vacations in a camping is actually staying in open-air and semi-open-air spaces. On this idea we also based the decision of restoring the existing buildings that housed the communal spaces (showers – wc – kitchen). The buildings were in a very bad condition, due to the camping’s abandonment, and restoring them to their previous situation would be a high-cost procedure. Our restoration proposal kept the perimetrical walls and added a wide shelter on top. The design’s basic principles were materials recycling, infrastructure economy, easy frame assemblance from local workers and semi-open buildings character.
The lack of sand on the natural rocky beech, along with its narrow depth led to the idea of an extended pergola along the south side of the plot. Its basic utility was the creation of multiple seating and relaxing areas that will meet the differentiated needs of the users.
The essential goal of the design was the creation of a building that would act as a symbol. The Multipurpose Cultural Center of Morfou Municipality is meant to serve functional needs. It will also house the memories of the city and the hopes of the burghers for repatriation.
The main idea of the design was the creation of a green skyline. This is achieved with a unified planted zone, that crosses the building plot along it’s longer dimension. This zone makes use of the elevation of the ground and it creates spaces sometimes open -like the upper and lower public square- and sometimes “closed”, like the exhibition space and the event hall at the ground floor.
The building specifications required a distinction of the uses with a cultural character (exhibitions-event hall) and the offices of the municipality. This was one of the elements that led us to the final design. The climatic conditions of Nicosia and the intention of creating a landmark for the burghers were the other parameters that molded the design. The result was the treatment of the office volume as a separate shell that detaches from the rest of the building body and can function independently.
This way the building is perceived in its entity as a unified platform of accessible green public space, on top of which a separate, light metal-wooden volume is “floating”, creating a sheltered square. One more crucial choice concerning the configuration of the final structure is the opening of the atrium, up to the highest part of the building. The atrium is the core of the configuration of the different spaces and has a multifaceted character. It incorporates the natural environment to the interior of the building, creating an enclosed outdoors, around of which unfold the exhibition, waiting and resting areas. Additionally, it offers the possibility to expand the exhibition in an outdoor space, within the shell.
The project concerned the creation of a cultural hub in Kourkoumelata village of Cephalonia, in order for the Vergotis Foundation to host its’ art collections and expand its’ activities.
The requested premises were a closed space where the collection of G. Steris will be exhibited, a space for temporary exhibitions and children’s activities, a settlement to accommodate the activities of 4 artists in residence, an open theater of 300 seats and a parking area of 50. The new development will be formed on a site where the two current, totally disparate buildings are placed. The new development will be a generous gesture to connect the current buildings and expand the Foundation’s cultural activities both at the indoor and the outdoor area. The concept imitates the setting of a small village using a similar architectural vocabulary (yards, paths, freedom of movement, small structures) while it maintains its’ public references. The spaces are expanded under an elongated roof, while the closed and open areas interchange. The new development functions as an artificial limit for the 3 gardens, of painting, sculpture and workshops, but also for the parking area which was asked not to be visible. The theater comes as a pick of the visitor experience.
The building will receive the mythical ship of Argo after a long journey through the centuries. It will accommodate the city’s main historical emblem, popular all around the world. Along with the mythical ship, it will also accommodate the myth itself. The architectural proposal aims in creating more than a museum. Its goal is to create an environment of knowledge, learning, surprise, game and interaction, that will be able to embody and express the mythical, historical and modern aspect of the Argonautic expedition.
The architectural proposal consists of three parallel zones: the first is the “filter” towards the road, an inclined ramp-platform and a linear outdoor space. The second is the building itself and the third is the south zone, a green outdoor space of interactive games. The building’s spatial structure is based on a wavy bearer that creates a pair of “solid” and “void” volumes where the two basic uses are placed. Argo’s Hall is situated inside the “void – curved” volume and the Multimedia Hall inside the “solid – hollow” volume. A third spatial unity that accommodates the supplementary uses and entrance is placed underneath the wavy bearer.
Our basic intention was to create a living space, kinetic, with multiple views and a desirable sense of alternativity and complexity, that will convert a simple visit to the museum in a small adventure.
A façade renovation can be a perfect example of how a space -and consequently a business – can stand out. Through plain and sheer design principles and custom-made construction details, the façade is redesigned bright and clean in a clear geometry. The basic design principle was the existing building’s infrastructure to constitute the new façade’s axis. A small showcase of geometric tiles for product promotion and the vertical wooden stripe that hides the a/c unit, along with the custom wooden shutter, organize the right part of the façade. The central cross, made of perforated steel, transforms the façade into a night landmark for the wider area.
The project concerns the creation of two separate spaces in a three-floor private house of a four-member family. The basic synthetical principle was the conversion of every new ambit – surface to a multifunctional storage & play space. The mezzanine – designed according to the children anthropometry – is circumscribed by a colorful zone of storage drawers, closets and a fun – entrance ring. The small ladder to the mezzanine is made of custom drawers and the large multifunctional longitudinal furniture has 2 sliding blackboard and magnet panels, for pictures, drawings and kid’s expression. Game and action are completed with a small climbing wall so that no surface stays boring and unused.
The small office is used by all family members and the main goal was to create a functional space with as much storage space as possible. Because of the limited floor square meters, the main wall surface was coated with top-to-bottom shelves and cabinets. The office is designed as a wooden stripe that frames the windows and sets a light line in all three space dimensions. Light color tones and wood are chosen for a small space designed for focused and calm work conditions.